no. its all in your head. Just dont think about it. You and people doesnt play careful on deathmatch and u can easy headshot em ( most of time they dont even see you)
It's always much easier to get headshots in DM because most run around exposed.
Tickrate is how many times the server updates per second. The competitive community prefers a higher tickrate because it is more accurate. Last edited by Big Milk; 26 Feb, 2014 @ 2:49pm
Tickrate is the
rate, at which the server can "see" things which change.
128 tickrate is hyped by self proclaimed skilled players who fail in matchmaking. They forget that lag on public servers has much greater effect. Even pros play on 64 tick matchmaking for fun, you don't see them complain.
60hz will reconstruct the screen image 60 times every second. If you play on a server with a higher tickrate than your monitor's refresh rate, you will not see every single tick. The server can detect hits and movement more accurately, but you will effectively be seeing half of what the server sees.
128 tickrate is hyped by self proclaimed skilled players who fail in matchmaking. Thats not right, i can give you a example for the fail of 64 tick. In this screenshot: 1 TICK -> 1/64 second after that Guess who took him 91 DMG. GG 64 tick
interp of 250ms. Who cares about right positioning? Last edited by Stefan; 26 Feb, 2014 @ 3:00pm
128 tickrate is hyped by self proclaimed skilled players who fail in matchmaking. They forget that lag on public servers has much greater effect. The variance is arguably more important than tickrate but you're wrong to say a higher tickrate isn't better.
็ ุ 26 Feb, 2014 @ 3:02pmthe people sais with 64 tick you have bad Hits in the other players, i think this's false
no, thats right.
Stefan, it's 7 ticks later, not 1. Your screenshots do not mean anything.
Stefan, it's 7 ticks later, not 1. Oh yeah. 7/64 second. Less than
1/10 second. Last edited by Stefan; 26 Feb, 2014 @ 3:07pm
7/64 is more than 1/10. You can't tell what the tick rate has to do with what you are showing. And dem files are crappy, always laggy
7/64 is more than 1/10. You can't tell what the tick ratehas to do with what you are showing. 7/64 =
0,109375 0,1 ZERO 9375. Last edited by Stefan; 26 Feb, 2014 @ 3:14pm
Lmao stop it, i know what 7/64 is. I'm only telling you your conclusions are wrong. Do with it what you want. Was ist die Tick Rate?Als Tickrate bezeichnet man bei Spieleservern die Frequenz, mit der der Server die Spielsimulation berechnet. Die Tickrate wird in Hertz angegeben. Bei Multiplayerspielen welche auf einer Client-Server Architektur basieren, wird die aktuelle Spielsituation auf dem Server in diskreten Zeitschritten berechnet.
Was ist ein Tick Server?Heute geht es um Server-Tickrates. Vielen Sagt dieser begriff recht wenig, aber er ist ein fester Bestandteil der Gaming-Szene. Tickrates sind die Anzahl an Aktualisierungen die ein Server pro Sekunde durchführen kann um eine Präzise Analyse der Spieleraktionen durchzuführen.
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