Was ist der unterschied bei den tickraten csgo

Was ist der unterschied bei den tickraten csgo

Originally posted by Akumadan:

I practice on a 128 tick deathmatch server and i can hit headshots with ezzz, but as soon as i play MatchMaking i cant hit anything. Is this because of the difference between the ticks?

no. its all in your head. Just dont think about it. You and people doesnt play careful on deathmatch and u can easy headshot em ( most of time they dont even see you)

Was ist der unterschied bei den tickraten csgo

It's always much easier to get headshots in DM because most run around exposed.

Was ist der unterschied bei den tickraten csgo

Tickrate is how many times the server updates per second. The competitive community prefers a higher tickrate because it is more accurate.
If you have a 60Hz monitor you can't take full advantage of the higher tickrate because your monitor will not refresh as fast as the server, even if you have 120+ fps
If you have a framerate lower than the tickrate you are at a disadvantage for the same reason

Last edited by Big Milk; 26 Feb, 2014 @ 2:49pm

Was ist der unterschied bei den tickraten csgo

Tickrate is the rate, at which the server can "see" things which change.
That means on 64 Tick Server that 1 second reallife is 64 ticks. That means that all calculations are barely done 64 times per second. That has nothing to do with your monitor or other things.
On 128 tick, 1 second is split into 128 different "snapshots". That means that all things, like shooting, bullet reg, position is more accurate. It is right, that you dont have the advantage of the accurate position if you have less than 128 fps. But you get more accurate shots, due to the maximized snapshots.

Was ist der unterschied bei den tickraten csgo

128 tickrate is hyped by self proclaimed skilled players who fail in matchmaking. They forget that lag on public servers has much greater effect.

Even pros play on 64 tick matchmaking for fun, you don't see them complain.

Was ist der unterschied bei den tickraten csgo

60hz will reconstruct the screen image 60 times every second. If you play on a server with a higher tickrate than your monitor's refresh rate, you will not see every single tick. The server can detect hits and movement more accurately, but you will effectively be seeing half of what the server sees.

Was ist der unterschied bei den tickraten csgo

128 tickrate is hyped by self proclaimed skilled players who fail in matchmaking.

Even pros play on 64 tick matchmaking for fun, you don't see them complain.

Thats not right, i can give you a example for the fail of 64 tick.

In this screenshot:
http://sequell.de/vorher_1.png
Here you can see:
Player Xid3r (19 HP) is aiming at spot.
Player Gokuwouldfcksupermanwithhistail (100 HP) is aiming at him.

1 TICK -> 1/64 second after that
NEXT screenshot:
http://sequell.de/nachher_1.png
Player Xid3r (DEAD) still aiming at the spot.
Player Gokuwouldfcksupermanwithhistail (9 HP) shot him.

Guess who took him 91 DMG. GG 64 tick

Originally posted by Milky:

The server can detect hits and movement more accurately, but you will effectively be seeing half of what the server sees.

interp of 250ms. Who cares about right positioning?

Last edited by Stefan; 26 Feb, 2014 @ 3:00pm

Was ist der unterschied bei den tickraten csgo

128 tickrate is hyped by self proclaimed skilled players who fail in matchmaking. They forget that lag on public servers has much greater effect.

Even pros play on 64 tick matchmaking for fun, you don't see them complain.

The variance is arguably more important than tickrate but you're wrong to say a higher tickrate isn't better.

Was ist der unterschied bei den tickraten csgo

็ ุ

Was ist der unterschied bei den tickraten csgo
26 Feb, 2014 @ 3:02pm 

the people sais with 64 tick you have bad Hits in the other players, i think this's false

Was ist der unterschied bei den tickraten csgo

Originally posted by Kifflom:

the people sais with 64 tick you have bad Hits in the other players, i think this's false

no, thats right.

Was ist der unterschied bei den tickraten csgo

Stefan, it's 7 ticks later, not 1.

Your screenshots do not mean anything.

Was ist der unterschied bei den tickraten csgo

Stefan, it's 7 ticks later, not 1.

Your screenshots do not mean anything.

Oh yeah. 7/64 second. Less than 1/10 second.
And he is still aiming at the spot when he dies. As you can see - he was imba pro aiming.
It was Get_rights brother! He aimed to the head of the player, aimed back and died in 1/10 second. GG
And sure they do. Thats just dumbed.

Last edited by Stefan; 26 Feb, 2014 @ 3:07pm

Was ist der unterschied bei den tickraten csgo

7/64 is more than 1/10. You can't tell what the tick rate has to do with what you are showing.

And dem files are crappy, always laggy

Was ist der unterschied bei den tickraten csgo

7/64 is more than 1/10. You can't tell what the tick ratehas to do with what you are showing.

7/64 = 0,109375
1/10 = 0,1

0,1 ZERO 9375.
Sorry its stupid to talk with a steam level 1 guy. SEE YOU in your fantasyworld.

Last edited by Stefan; 26 Feb, 2014 @ 3:14pm

Was ist der unterschied bei den tickraten csgo

Lmao stop it, i know what 7/64 is. I'm only telling you your conclusions are wrong. Do with it what you want.

Was ist die Tick Rate?

Als Tickrate bezeichnet man bei Spieleservern die Frequenz, mit der der Server die Spielsimulation berechnet. Die Tickrate wird in Hertz angegeben. Bei Multiplayerspielen welche auf einer Client-Server Architektur basieren, wird die aktuelle Spielsituation auf dem Server in diskreten Zeitschritten berechnet.

Was ist ein Tick Server?

Heute geht es um Server-Tickrates. Vielen Sagt dieser begriff recht wenig, aber er ist ein fester Bestandteil der Gaming-Szene. Tickrates sind die Anzahl an Aktualisierungen die ein Server pro Sekunde durchführen kann um eine Präzise Analyse der Spieleraktionen durchzuführen.