The visual appearance or feel of a surface that creates interest within a design is called:

Elements of Design

The elements of design create every object around us. Nothing can exist without these ingredients. The discipline of learning the power of these elements and formatting them within the principles of design is the responsibility of the designer.

Color - typically known as hue. This word represents a specific color or light wavelength found in the color spectrum, ranging circularly from red to yellow, green, blue and back to red.

Line - is a line just a series of points? Or is it the best way to get from point "A" to point "B"? As a geometric conception, a line is a point in motion, with only one dimension - length. Line has both a position and a direction in space. The variables of line are: size, shape, position, direction, number, interval and density. Points create lines, lines create shapes or planes and volume.

Mass - Here, mass is interchangeable with volume. A mass is a solid body or a grouping of visual elements (line, color, texture, etc.) that compose a solid form. Volume is a three-dimensional form comprising length, width, and depth. Three-dimensional forms contain points (vertices), lines (edges), and planes (surfaces). A mass is the two-dimensional appearance of a three-dimensional form.

Movement - Also known as motion. This element portrays the act or process of changing place or direction, orientation, and/or position through the visual illustration of starting or stopping points, blurring of action, etc. This is not animation, although animation is an end product of movement, as well as other elements of design.

Space - A two- or three-dimensional element defined by other elements of design.

Texture - A technique used in two-dimensional design to replicate three-dimensional surfaces through various drawing and media techniques. On three-dimensional surfaces, it is experienced by touch or by visual experience.

Type - Also known as typography, and it is considered an element in graphic design. Although it consists of elements of design, it is - in itself - often an element in the form of visual communication.

Value - Another word for the lightness or darkness of an area. Brightness measured in relationship to a graded scale from white to black.

Principles of Design

The principles of design are applicable to all design disciplines including - but not exclusive to - architecture, art, graphics, fashion, industrial design, poetry, writing, and web design.

The principles of design are tools used to format the elements of design.

Balance - The elements of design converge to create a design or arrangement of parts that appear to be a whole with equalibrium.

Contrast - The "automatic principle." Whenever an element is placed within a format, contrast is created in the various elements. Can be emphasized with contrast in size, shape, color, texture, etc., etc. Offers variety within a visual format.

Direction - Utilizing movement to create the visual illusion of displacement.

Economy - An principle operating on the "slim." Especially important when dealing with clients, where their product or service is more important than the elaboration of design elements. Can also be considered "precise," or "simplistic." Or, it can be considered great design.

Emphasis - Also known as dominance. This condition exists when an element or elements within a visual format contain a hierarchy of visual importance.

Proportion - A two- or three-dimensional element defined by other elements of design.

Rhythm - A recurrence or repetition of one or more elements within a visual format, creating harmony.

Unity - "Oneness," "Harmony," "Gestalt." The condition of completeness with the use of all visual elements within a format.

The visual appearance or feel of a surface that creates interest within a design is called:

Texture is an often overlooked aspect in the design of a decorative scheme, yet it can convey mood and style and add interest and depth to an interior.

Texture is the surface quality of a material.  It refers to the quality of a surface as perceived directly by touch (tactile texture) or indirectly by the eye (visual texture).  Texture may be defined broadly to include the visual properties of solidity, reflectivity, translucency and transparency.

Tactile texture is produced by the physical surface texture (the relief) of a material – a surface can feel smooth, soft, hard, rough, ridged, grainy or bumpy to the touch.  The play of light on the peaks and valleys of an innately textured surface creates highlights and shadows which enhance the visual texture.

Visual texture (sometimes called illusionary or simulated texture) can be produced by colour, or by pattern.  A particular surface can be made to appear quite different to the way it feels to the touch: smooth surfaces can have visual textures, small pattern can be ‘read’ as texture, and a faux finish can imitate other materials such as wood, brick, marble, silk or stone.

The visual appearance or feel of a surface that creates interest within a design is called:

The visual appearance or feel of a surface that creates interest within a design is called:

The visual appearance or feel of a surface that creates interest within a design is called:

The visual appearance or feel of a surface that creates interest within a design is called:

A glazed porcelain tile emulates rough, time-worn sheet metal

Faux grasscloth wallpaper gives a textured appearance

Printed cushion fabric gives a textured metallic appearance

Pattern can give the appearance of layered texture

Texture is the element that is most overlooked in design, but is essential in providing visual and tactile interest and it reinforces the other elements in conveying the mood and style of the design concept.  Uniformity of texture will produce a bland and unsatisfactory design scheme, even when there is variation in the other elements such as colour, but a scheme based on a restrained palette of colours and materials can still provide interest through textural variety.

Careful composition of texture in an interior is as important as the composition of light and colour.   The scale of textural patterns should be proportionate to the size of the space and of the surfaces within it, including the scale of furnishings, window treatments and object surfaces.  Since texture can visually ‘fill’ spaces, it can be used to make large spaces feel smaller and more intimate, and should be used more sparingly in smaller spaces.

The visual appearance or feel of a surface that creates interest within a design is called:

Textures should be handled in a unified manner, with every texture in an interior feeling compatible with every other, but some contrast and variation in texture is important for relief and for emphasis.

Harmony is key to good texture coordination – a harmonious textural scheme incorporates a balance of compatible textures that combine to produce a discernible mood or style.

Texture can be consciously manipulated by light to enhance the beauty or downplay the imperfections in surface materials.  Texture can be emphasized or minimised by careful attention to the quality and angle of light – strong light directed from an angle dramatizes the natural relief (highlights and shadows) of a surface; while diffuse light minimizes texture and tempers the appearance of roughness, ridges or bumps.

Texture influences how light is reflected from a surface and thus the appearance of colour.  Smooth, polished surfaces reflect light well, attract the attention, and make colours appear lighter and more intense; rough and matt surfaces absorb light unevenly so their colours appear darker.  Contrasting textures are more prominent – that is to say, subtle textures appear finer next to coarse textures and coarse textures appear more dramatic next to fine ones.

Smooth textures reflect more light so they look and feel cooler and lend a more formal, modern or refined look. Raised textures (coarse or soft) absorb more light, so they convey a sense of warmth.  They also add visual weight to an object and can create a more casual, rustic or industrial effect.

The visual appearance or feel of a surface that creates interest within a design is called:

In the same way as horizontal, vertical or oblique lines direct the gaze, textures with a directional pattern or grain can be used to make surfaces appear wider or taller.  Coarse textures can also make objects appear closer, reducing their apparent scale and increasing their apparent ‘weight’.  Finer textural patterns, when viewed from a distance, appear smooth, and distance appears to smooth even coarser textural patterns to a degree.

Texture also has other sensory impacts so textures should be appropriate to their intended use – soft upholstery fabrics are pleasant to touch, coarse ones can be uncomfortable and sleek ones can feel slippery and cold.  Texture also affects the acoustics of a space – uneven and porous textures absorb sound, while smooth surfaces reverberate and magnify it.

Upkeep is also a consideration in textural selections.  Smooth, flat surfaces show dust and fingerprints, but are easier to clean and maintain, while uneven surfaces, such as deep carpet pile, conceal dirt but are harder to clean.  Smooth surfaces with visual textures combine the best features of both – they conceal dirt and are easy to clean.


Which design principle refers to units that are opposite creates variety and stimulates interest?

Chap 8.

What is the feeling that results when a composition design elements are arranged to create the impression of equality in weight or importance?

Balance—A feeling of balance results when the elements of design are arranged symmetrically or asymmetrically to create the impression of equality in weight or importance or harmony of design and proportion.

Which of the following lines are parallel to the horizon or floor and create a feeling of weight and stability?

Form is the three-dimensional representation of shape. Which of the following lines are parallel to the horizon and floor and create a feeling of maximum weight and stability? Horizontal. Horizontal lines are parallel to the horizon and floor and give the impression of stability and calmness.

Which design principle refers to units?

Progression. Which design principle refers to units that are opposite , creates variety and stimulates interest. Contrast. Balance in a design is identified by. A state of equilibrium between contrasting , opposite or interacting elements in the design.