To access stack passed parameters in a procedure which addressing mode is used

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Art of Assembly: Chaper Eleven

11.5.9 - Passing Parameters on the Stack

11.5.9 Passing Parameters on the Stack

Most HLLs use the stack to pass parameters because this method is fairly efficient. To pass parameters on the stack, push them immediately before calling the subroutine. The subroutine then reads this data from the stack memory and operates on it appropriately. Consider the following Pascal procedure call:
CallProc(i,j,k+4);

Most Pascal compilers push their parameters onto the stack in the order that they appear in the parameter list. Therefore, the 80x86 code typically emitted for this subroutine call (assuming you're passing the parameters by value) is

push i push j mov ax, k add ax, 4 push ax call CallProc

Upon entry into CallProc, the 80x86's stack looks like that shown below (for a near or a far procedure).

You could gain access to the parameters passed on the stack by removing the data from the stack (Assuming a near procedure call):

CallProc proc near pop RtnAdrs pop kParm pop jParm pop iParm push RtnAdrs . . . ret CallProc endp

There is, however, a better way. The 80x86's architecture allows you to use the bp (base pointer) register to access parameters passed on the stack. This is one of the reasons the disp[bp], [bp][di], [bp][si], disp[bp][si], and disp[bp][di] addressing modes use the stack segment rather than the data segment. The following code segment gives the standard procedure entry and exit code:

StdProc proc near push bp mov bp, sp . . . pop bp ret ParmSize StdProc endp

ParmSize is the number of bytes of parameters pushed onto the stack before calling the procedure. In the CallProc procedure there were six bytes of parameters pushed onto the stack so ParmSize would be six.

Take a look at the stack immediately after the execution of mov bp, sp in StdProc. Assuming you've pushed three parameter words onto the stack, it should look something like shown below:

Now the parameters can be fetched by indexing off the bp register:

mov ax, 8[bp] ;Accesses the first parameter mov ax, 6[bp] ;Accesses the second parameter mov ax, 4[bp] ;Accesses the third parameter

When returning to the calling code, the procedure must remove these parameters from the stack. To accomplish this, pop the old bp value off the stack and execute a ret 6 instruction. This pops the return address off the stack and adds six to the stack pointer, effectively removing the parameters from the stack.

The displacements given above are for near procedures only. When calling a far procedure,

  • 0[BP] will point at the old BP value,
  • 2[BP] will point at the offset portion of the return address,
  • 4[BP] will point at the segment portion of the return address, and
  • 6[BP] will point at the last parameter pushed onto the stack.

The stack contents when calling a far procedure are shown below:

This collection of parameters, return address, registers saved on the stack, and other items, is a stack frame or activation record.

When saving other registers onto the stack, always make sure that you save and set up bp before pushing the other registers. If you push the other registers before setting up bp, the offsets into the stack frame will change. For example, the following code disturbs the ordering presented above:

FunnyProc proc near push ax push bx push bp mov bp, sp . . . pop bp pop bx pop ax ret FunnyProc endp

Since this code pushes ax and bx before pushing bp and copying sp to bp, ax and bx appear in the activation record before the return address (that would normally start at location [bp+2]). As a result, the value of bx appears at location [bp+2] and the value of ax appears at location [bp+4]. This pushes the return address and other parameters farther up the stack as shown below:

Although this is a near procedure, the parameters don't begin until offset eight in the activation record. Had you pushed the ax and bx registers after setting up bp, the offset to the parameters would have been four:

FunnyProc proc near push bp mov bp, sp push ax push bx . . . pop bx pop ax pop bp ret FunnyProc endp

Therefore, the push bp and mov bp, sp instructions should be the first two instructions any subroutine executes when it has parameters on the stack.

Accessing the parameters using expressions like [bp+6] can make your programs very hard to read and maintain. If you would like to use meaningful names, there are several ways to do so. One way to reference parameters by name is to use equates. Consider the following Pascal procedure and its equivalent 80x86 assembly language code:

procedure xyz(var i:integer; j,k:integer); begin i := j+k; end;

Calling sequence:

xyz(a,3,4);

Assembly language code:

xyz_i equ 8[bp] ;Use equates so we can reference xyz_j equ 6[bp] ; symbolic names in the body of xyz_k equ 4[bp] ; the procedure. xyz proc near push bp mov bp, sp push es push ax push bx les bx, xyz_i ;Get address of I into ES:BX mov ax, xyz_j ;Get J parameter add ax, xyz_k ;Add to K parameter mov es:[bx], ax ;Store result into I parameter pop bx pop ax pop es pop bp ret 8 xyz endp

Calling sequence:

mov ax, seg a ;This parameter is passed by push ax ; reference, so pass its mov ax, offset a ; address on the stack. push ax mov ax, 3 ;This is the second parameter push ax mov ax, 4 ;This is the third parameter. push ax call xyz

On an 80186 or later processor you could use the following code in place of the above:

push seg a ;Pass address of "a" on the push offset a ; stack. push 3 ;Pass second parm by val. push 4 ;Pass third parm by val. call xyz

Upon entry into the xyz procedure, before the execution of the les instruction, the stack looks like shown below:

Since you're passing I by reference, you must push its address onto the stack. This code passes reference parameters using 32 bit segmented addresses. Note that this code uses ret 8. Although there are three parameters on the stack, the reference parameter I consumes four bytes since it is a far address. Therefore there are eight bytes of parameters on the stack necessitating the ret 8 instruction.

Were you to pass I by reference using a near pointer rather than a far pointer, the code would look like the following:

xyz_i equ 8[bp] ;Use equates so we can reference xyz_j equ 6[bp] ; symbolic names in the body of xyz_k equ 4[bp] ; the procedure. xyz proc near push bp mov bp, sp push ax push bx mov bx, xyz_i ;Get address of I into BX mov ax, xyz_j ;Get J parameter add ax, xyz_k ;Add to K parameter mov [bx], ax ;Store result into I parameter pop bx pop ax pop bp ret 6 xyz endp

Note that since I's address on the stack is only two bytes (rather than four), this routine only pops six bytes when it returns.

Calling sequence:

mov ax, offset a ;Pass near address of a. push ax mov ax, 3 ;This is the second parameter push ax mov ax, 4 ;This is the third parameter. push ax call xyz

On an 80286 or later processor you could use the following code in place of the above:

push offset a ;Pass near address of a. push 3 ;Pass second parm by val. push 4 ;Pass third parm by val. call xyz

The stack frame for the above code appears below:

When passing a parameter by value-returned or result, you pass an address to the procedure, exactly like passing the parameter by reference. The only difference is that you use a local copy of the variable within the procedure rather than accessing the variable indirectly through the pointer. The following implementations for xyz show how to pass I by value-returned and by result:

; xyz version using Pass by Value-Returned for xyz_i xyz_i equ 8[bp] ;Use equates so we can reference xyz_j equ 6[bp] ; symbolic names in the body of xyz_k equ 4[bp] ; the procedure. xyz proc near push bp mov bp, sp push ax push bx push cx ;Keep local copy here. mov bx, xyz_i ;Get address of I into BX mov cx, [bx] ;Get local copy of I parameter. mov ax, xyz_j ;Get J parameter add ax, xyz_k ;Add to K parameter mov cx, ax ;Store result into local copy mov bx, xyz_i ;Get ptr to I, again mov [bx], cx ;Store result away. pop cx pop bx pop ax pop bp ret 6 xyz endp

There are a couple of unnecessary mov instructions in this code. They are present only to precisely implement pass by value-returned parameters. It is easy to improve this code using pass by result parameters. The modified code is

; xyz version using Pass by Result for xyz_i xyz_i equ 8[bp] ;Use equates so we can reference xyz_j equ 6[bp] ; symbolic names in the body of xyz_k equ 4[bp] ; the procedure. xyz proc near push bp mov bp, sp push ax push bx push cx ;Keep local copy here. mov ax, xyz_j ;Get J parameter add ax, xyz_k ;Add to K parameter mov cx, ax ;Store result into local copy mov bx, xyz_i ;Get ptr to I, again mov [bx], cx ;Store result away. pop cx pop bx pop ax pop bp ret 6 xyz endp

As with passing value-returned and result parameters in registers, you can improve the performance of this code using a modified form of pass by value. Consider the following implementation of xyz:

; xyz version using modified pass by value-result for xyz_i xyz_i equ 8[bp] ;Use equates so we can reference xyz_j equ 6[bp] ; symbolic names in the body of xyz_k equ 4[bp] ; the procedure. xyz proc near push bp mov bp, sp push ax mov ax, xyz_j ;Get J parameter add ax, xyz_k ;Add to K parameter mov xyz_i, ax ;Store result into local copy pop ax pop bp ret 4 ;Note that we do not pop I parm. xyz endp The calling sequence for this code is push a ;Pass a's value to xyz. push 3 ;Pass second parameter by val. push 4 ;Pass third parameter by val. call xyz pop a

Note that a pass by result version wouldn't be practical since you have to push something on the stack to make room for the local copy of I inside xyz. You may as well push the value of a on entry even though the xyz procedure ignores it. This procedure pops only four bytes off the stack on exit. This leaves the value of the I parameter on the stack so that the calling code can store it away to the proper destination.

To pass a parameter by name on the stack, you simply push the address of the thunk. Consider the following pseudo-Pascal code:

procedure swap(name Item1, Item2:integer); var temp:integer; begin temp := Item1; Item1 := Item2; Item2 := Temp; end;

If swap is a near procedure, the 80x86 code for this procedure could look like the following (note that this code has been slightly optimized and does not following the exact sequence given above):

; swap- swaps two parameters passed by name on the stack. ; Item1 is passed at address [bp+6], Item2 is passed ; at address [bp+4] wp textequ <word ptr> swap_Item1 equ [bp+6] swap_Item2 equ [bp+4] swap proc near push bp mov bp, sp push ax ;Preserve temp value. push bx ;Preserve bx. call wp swap_Item1 ;Get adrs of Item1. mov ax, [bx] ;Save in temp (AX). call wp swap_Item2 ;Get adrs of Item2. xchg ax, [bx] ;Swap temp <-> Item2. call wp swap_Item1 ;Get adrs of Item1. mov [bx], ax ;Save temp in Item1. pop bx ;Restore bx. pop ax ;Restore ax. ret 4 ;Return and pop Item1/2. swap endp

Some sample calls to swap follow:

; swap(A[i], i) -- 8086 version. lea ax, thunk1 push ax lea ax, thunk2 push ax call swap ; swap(A[i],i) -- 80186 & later version. push offset thunk1 push offset thunk2 call swap . . . ; Note: this code assumes A is an array of two byte integers. thunk1 proc near mov bx, i shl bx, 1 lea bx, A[bx] ret thunk1 endp thunk2 proc near lea bx, i ret thunk2 endp

The code above assumes that the thunks are near procs that reside in the same segment as the swap routine. If the thunks are far procedures the caller must pass far addresses on the stack and the swap routine must manipulate far addresses. The following implementation of swap, thunk1, and thunk2 demonstrate this.

; swap- swaps two parameters passed by name on the stack. ; Item1 is passed at address [bp+10], Item2 is passed ; at address [bp+6] swap_Item1 equ [bp+10] swap_Item2 equ [bp+6] dp textequ <dword ptr> swap proc far push bp mov bp, sp push ax ;Preserve temp value. push bx ;Preserve bx. push es ;Preserve es. call dp swap_Item1 ;Get adrs of Item1. mov ax, es:[bx] ;Save in temp (AX). call dp swap_Item2 ;Get adrs of Item2. xchg ax, es:[bx] ;Swap temp <-> Item2. call dp swap_Item1 ;Get adrs of Item1. mov es:[bx], ax ;Save temp in Item1. pop es ;Restore es. pop bx ;Restore bx. pop ax ;Restore ax. ret 8 ;Return and pop Item1, Item2. swap endp

Some sample calls to swap follow:

; swap(A[i], i) -- 8086 version. mov ax, seg thunk1 push ax lea ax, thunk1 push ax mov ax, seg thunk2 push ax lea ax, thunk2 push ax call swap ; swap(A[i],i) -- 80186 & later version. push seg thunk1 push offset thunk1 push seg thunk2 push offset thunk2 call swap . . . ; Note: this code assumes A is an array of two byte integers. ; Also note that we do not know which segment(s) contain ; A and I. thunk1 proc far mov bx, seg A ;Need to return seg A in ES. push bx ;Save for later. mov bx, seg i ;Need segment of I in order mov es, bx ; to access it. mov bx, es:i ;Get I's value. shl bx, 1 lea bx, A[bx] pop es ;Return segment of A[I] in es. ret thunk1 endp thunk2 proc near mov bx, seg i ;Need to return I's seg in es. mov es, bx lea bx, i ret thunk2 endp

Passing parameters by lazy evaluation is left for the programming projects.

Additional information on activation records and stack frames appears later in this chapter in the section on local variables.

11.5.9 - Passing Parameters on the Stack Art of Assembly: Chaper Eleven - 27 SEP 1996

[Chapter Eleven][Previous] [Next] [Art of Assembly][Randall Hyde]

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When passing procedure parameters on the stack why are the following lines of code often necessary in a procedure?

Terms in this set (39) When passing procedure parameters on the stack, why are the following lines of code often necessary in a procedure? To keep additional usage of the stack within the procedure from invalidating the stack offsets.

Which instruction is used to initialize the FPU?

Which instruction is used to initialize the FPU? The IA-32 FPU FLD instruction can only load in REAL10 floats, not REAL4 or REAL8. The IA-32 FPU is directly connected to the ALU via internal bus.

Which instruction is used to convert an integer value to float and push it onto the FPU stack?

FILD will convert an integer value to float before pushing it on the FPU stack. FLD assumes the provided value is already a float.

What instruction would I use to save the current value of the flags register?

What instruction would I use to save the current value of the flags register? Mechanically speaking, the CALL instruction pushes its return address on the stack and copies the called procedure's address into the instruction pointer.

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